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Minimal Complexity Optimization Model Starts

On December 14th TEX-FAB initiated the construction of a half scaled model of Minimal Complexity in the Digital Fabrication Lab at the University of Texas Arlington. This process was the result of a 3-week collaborative conversation conducted with Vlad Tanu, the winning designer of the REPEAT design competition. The TEX-FAB Co-Directors & Vlad collectively worked through design development issues to resolve fabrication and assembly questions prior to full-scale construction.

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Patrik Schumacher, REPEAT Competition Head of Jury

This is the last in a series of posts about our jurors for the REPEAT Digital Fabrication Competition, leading up to our 11/18/10 press release announcement of the REPEAT winner.

Patrik is partner at Zaha Hadid Architects and founding director of the influential AADRL (Architectural Association Design Research Laboratory). He studied philosophy and architecture in Bonn, London and Stuttgart, and completed his PhD at the Institute for Cultural Science in Klagenfurt. His contribution to architectural theory is evident in his published writings collected at www.patrikschumacher.com

Patrik’s work encompasses both practice and academia, however, it exists also between them as a catalyst. His theoretical work and practice has inspired, informed and guided a generation of designers. His writings discuss the nature of architecture as self-production – that is the fundamental ‘characteristic of life as a circular organization that reproduces all its specific components out of its own life-process’. His forthcoming book, to be released in December by Wiley is titled: The Autopoiesis of Architecture, Volume I: A New Framework for Architecture.

Patrik is a long time friend, mentor and colleague, TEX-FAB is extremely excited to have Patrik judge the REPEAT competition.

Q&A

When did you adopt digital design and what impact did it have on your practice and teaching methodologies? What were the first experiments, the first outcomes?

At ZHA we first adopted 3D modelling tools in 1989, one year after I had joined. The first software we used was ‘modelshop’ for Mac. For the first few years we operated in a mixed mode using digital and traditional tools in parallel. The design techniques and formal strategies we had developed earlier cried out for more sophisticated tools: perspective distortions, the exploitation of the fluidity of the rapid hand movement, colour gradients etc. Our teaching experiences at Columbia in 1993 and Harvard in 1994 pushed our use of digital modelling further but we were still in mixed mode then. In 1995 we transitioned to digital also with the drawings, using ‘Vectorworks’. In 1996 I started DRL and from there on the digital revolution accelerated. In the early years of the new millennium scripting started …

The main steps in terms of outcome where: first the digital work was trying to catch up with our advanced craft techniques. The early faceted geometries did not quite achieve this. The digital realm caught up with our craft only with the first nurb modellers. Then our craft was soon overtaken and the irreversible switch to digital work was made. The designs became more fluid than ever. A series of radical competition entries of the year 1997 testifies to this: Madrid, Graz, Montreal. At DRL we developed incredibly rich interior worlds, sponge-spaces for corporate headquarters, explored via movies. Next came responsive environment fully utilizing the possibilities of animation software to create kinetic, adaptive systems. In this context scripting was first introduced. Then we moved on to parametric urbanism – both at ZHA and at DRL, treating the urban landscape like a façade to be populated by generative components: the buildings. Swarms of differentiated buildings reading the tpography and other site conditions as data-set driving the component differentiation.

Can you speak to the current methodology being used within your office? What and how are you employing them within your projects?

Currently I am pushing the principle of multi-system correlation, both in the various teaching arenas and in the office. The vehicle for this are what we call proto-designs. Towers are perfect for this. So I am running a research project called “proto-towers” both at ZHA and DRL. We assume that our task is no longer to craft individual buildings in response to unique sites and briefs. Instead we propose to focus on the design of inherently adaptive, parametric proto-types that intelligently vary general topological schemata across a wide range of parametrically specifiable site-conditions and briefs. These proto-designs can be compared to the small number of fundamental body plans that underlie the inexhaustibly variegated manifold of species that evolved – each within a complementary environmental niche – on the basis of these primary body plans. Proto-designs are conceived in advance of any specific site information. The fundamental body plan that we are setting up as parametric model is the proto-tower defined as a building with tall proportions and featuring the following 5 fundamental subsystems: skeleton, floors, core, void, skin. The task is to script meaningful correlations between the 5 fundamental subsystems. Our proto-designs follow the following premises:  The proto-tower might be differentiated both along their vertical axis as well as along their circumference. This demand for differentiation applies to all subsystems.

We are aiming to build up a multi-layered complexity with a high degree of lawful differentiation within each system and with a high level of correlation between the various subsystems that constitute the overall tectonic system. Each subsystem’s internal differentiation is associated with corresponding or complementary differentiations within the other subsystems. For example, structural differentiation is correlated with envelope differentiation etc. The trajectories of differentiation that apply to the different subsystems should be correlated leading to mutual accentuation.

The most obvious result of this research in the work of the office is the emphasis on the structural system as one of the key subsystems to be differentiated (to then serve as backbone for further adaptive subsystems). Most of our recent projects (still on the drawing board) avoid mere tessellated volume shapes and instead promote the expression of the structure as skeleton. Its tough to pull this off in reality but we try. The next issue we are tackling is ecology and environmental adaptation. I believe that Parametricism is uniquely equipped to take this agenda on and give it a perceptually palpable impact. Environmental adaptation can then also serve orientation via differential articulation.

Manufacturing and fabrication are quickly transitioning to numerically controlled machines. How does this affect your work? How is it manifest in your teaching?

The ongoing investment in advanced fabrication and construction means that parametricism will be able to conquer the global mainstream within the next decade. We are working closely with many sophisticated manufacturers. At DRL exciting experiments with the design of machines and manufacturing processes are conducted. Complex geometries can then be implemented without molds, exploiting material logics (material computation) and letting the design world incorporate specific machining constraints.

Is there a corollary between Parametricism within architecture and other mediums? Can the information design of Ben Fry be seen as a similar endeavor?

Parametricism is also conquering furniture and product design, also graphic and media/interaction design. The style can claim relevancy (universal competency) with respect to all design disciplines. In my forthcoming book “The Autopoiesis of Architecture” I am describing architecture and design as having the potential to form a single unified discourse. The categorical communication structures of these disciplines are the same. They serve the same societal function: the framing of social communication. Styles as design research programmes should be valid across all design disciplines. In contrast I am demarcating architecture sharply against engineering and art. These are now incommensurable discourses.

How do you see the connection between practice and academia changing or even strengthening the architectural discipline in the future?

Academic research will remain important even if parametricism goes mainstream and its principles become the professional state of the art principles. Academic research has moved from a revolutionary period  (1975 – 1995, after the crisis and demise of modernism) to a cumulative period of research under the auspices of what we now call parametricism. Academic design research can go deeper and farther than professional work in probing the consequences of a radical design hypothesis. Within academia architects can be more experimental. They can afford to be more principled and more self-critical, avoiding pragmatic compromises. This kind of research will always be necessary, more so in the future than ever before. The articulation of the discipline into avant-garde and mainstream is now a permanent, necessary structure of the discipline.

What projects are you working on now? Can you share some pictures?

Nothing of what I have talked about here can be shown yet. Instead I want to share some pics from our Guang Zhou Opera House which was completed this year. By the way, here the skeleton plays an important role.

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Chris Lasch, REPEAT Competition Juror

This is the third in a series of posts about our jurors for the REPEAT Digital Fabrication Competition, leading up to our 10/31/10 deadline for submissions, and serving as an introduction or an elaboration on what they bring to our discussion with regards to their professional and academic pursuits.

Chris has managed the unique blend of leveraging the academic environment with the professional arena through teaching and lecturing internationally. Chris is currently teaching at Arizona State University for the 2010/2011 academic year.

Chris, along with Benjamin Aranda, founded Aranda\Lasch, in 2003.  The practice has pioneered the application of innovative technologies and been identified as one of the leading voices in the exploration of digital technology as applied to the design process. Aranda\Lasch were awarded the Young Architects Award from the Architecture League and United States Artists Fellowship in 2007. Their early work was published in the critically acclaimed Pamphlet Architecture 27: Tooling in 2005. Having participated in the Seville and Venice Biennial with Mathew Ritchie in 2008, this year Aranda\Lasch was awarded the prestigious honor to be selected as the practice representing the United States at the 2010 Venice Biennial.  Arranda\Lasch, with Island Planning Corporation, installed ‘Modern Primatives’ as a series of aggregated components configured to accommodate seating and other forms of social interaction according to the theme set out by Kazuyo Sejima entitled ‘People Meet in Architecture.’

As a long time friend and colleague, TEX-FAB is excited to have Chris participate as a judge for the REPEAT competition and as one of our instructors for the workshops being held at the University of Houston on February 12th and 13th, 2011.

www.arandalasch.com/

Q&A

You have recently been teaching at Arizona State University – what do you see being the greatest challenges/ opportunities to your new location? (Temperature is not the answer we are looking for!)

The desert is an amazing place, and what is true of plants and animals is also true of architects: living in a desert makes you tough. As a result, Arizona seems to have more than its fair share of good architects. Building in a place of limited resources (environmental, financial…) forces an improvisatory approach to projects, the best architects here take those constraints and turn them into valuable parts of the design process.

Arranda/Lasch, with Island Planning Corporation (IPC), recently participated in the Venice Architecture Biennale. What can you tell us about the Modern Primitives project regarding the process of design and fabrication, as well as the experience of participating in the event?

The event itself is incredible, its a really unique opportunity to witness a global cross section of whats currently being thought about in architecture. Its not exhaustive by any means, but getting the opportunity to look at our work in that broad of a context is inspiring and, at times, more than a little humbling.

For our project, we wanted to create a space that could be *used* throughout the exhibition, sometimes as an informal event space, otherwise as a lounge or hang-out place. So the project became about furnishing a space with a large collection of experimental furniture. Each piece was a different aggregation of identical units, or rather, the same shape across scales. The pivotal moment in the project came as a fabrication discovery, we discovered a three-dimensional unit shape that could be fabricated using only two two-dimensional cuts. This allowed us to move production to a cnc hotwire cutter and the process boiled down to cutting a large foam block from two cutting paths with a ninety-degree rotation of the block between paths. At the end of the process, the 4′x8′ block is atomized into a ton of identical pieces with very little waste. We were able to produce hundreds of units in a matter of minutes.

This, along with a spray-on truck bed liner for a hard coat, allowed us to produce the amount of material we needed within the punishing timeline of the Biennale.

What are some of the more architecturally peripheral technologies that you are exploring in your practice? What are you working on currently and can you give us a sneak peek at anything?

We are really excited by the prospect of mobile application development (building apps) for location-aware devices like smartphones and the iPad. They know where they are in the world and what orientation they are being held, they are networked and they bring cool new ways to interact with information through the touchscreen. They are basically an irresistible creative platform for architects. We are currently developing our first iPhone app. I wish I could show it to you because that would mean that it is done. As it is we still have a lot of work to do but stay tuned…

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Kevin Patrick McClellan Presents ‘Emergent Effects: Form and Organization’

Kevin Patrick McClellan presented his AA DRL team thesis and TEX-FAB at the AA Visiting Schools Programme at the Universidad Iberoamericana School of Architecture on October 11th. The lecture topic, ‘Emergent Effects: Form and Organization’ was one of several presentations throughout the day that covered the work being produced by ex-AA graduates while there and afterwards.

Below is a clip from the website:

SYMPOSIUM
A one-day event of lectures-presentations given by staff and alumni of the Architectural Association will be organized as a preface of the AA visiting school in Mexico City in January 2010, within the Architectural Week organized by the Universidad Iberoamericana School of Architecture In October 2010.

It will be an opportunity to show and present the work and research methodologies being developed at the Architectural Association, Graduate School with AA graduates.

The Mexico city Visiting school will using the Landscape Urbanism methodology develop at the AA, and lecturers invited to the symposium will share and comments upon their own research thesis and the use of these methodologies in the work carried out outside the school within each individual practice and teaching experiences. This way the symposium will intend to contribute to the exchange of ideas and will confront the leading issues shaping architecture, design and urban culture at the outset of the twenty first century.

Link to the Mexico City AA Visiting School:

http://mexico.aaschool.ac.uk/

AA School Mexico City

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Brad Bell lectures at OU

On October 12th Brad Bell delivered a public lecture at the University of Oklahoma entitled “Hybridization, Aggregation, Computation” as part of the semester long series called Managing Dilemmas:  Net-Zero Energy / Eco Footprint in the Built Environment. Brad lectured on the application of digital technology and parametric modeling as a method by which performative criteria may be integrated into the architectural design process to provide optimized solutions.

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REPEAT Competition Geography

Good luck to all of the individuals and teams who have entered the REPEAT Digital Fabrication Competition.  There are 95 teams of 1-4 designers from 19 states in the US, 15 countries and 5 continents!  Submission deadline is October 31st, 2010 at Midnight.  TEX-FAB and the Jury are looking forward to seeing all of them.  Let us know if you have any questions regarding the submission process.  Keep your “Competition Downloads” page bookmarked please.

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Lisa Iwamoto, REPEAT Competition Juror

This is the second in a series of posts about our jurors for the REPEAT Digital Fabrication Competition, leading up to our 10/31/10 deadline for submissions, and serving as an introduction or an elaboration on what they bring to our discussion with regards to their professional and academic pursuits. Lisa is an Associate Professor of Architecture at UC Berkeley, and the author of Digital Fabrications: Architectural and Material Techniques in 2009.

As principal of Iwamoto/Scott Architecture, the firm has been widely recognized as a leading voice in the application of new CAD/CAM technologies to practice and applied design research.  The work of the firm has received numerous design awards and been published extensively. Currently, IwamotoScott is participating in the Cooper-Hewitt National Design Triennial and has recently completed several new built commissions including the Obscura Digital Headquarters and the ONE Kearny Lobby.

www.iwamotoscott.com

Q&A

How does working in San Francisco influence or enhance your work?  How does your teaching position at Berkeley play into the equation as well? Are there ways that you see your practice as regionally focused?

I don’t think of our practice as a “San Francisco” firm. As with many firms these days, our work is intentionally in many different cities and countries. I do see us however as a US firm, which means that academia is increasingly important since design experimentation often comes through teaching given the relatively conservative planning and construction industry here.

In the last several years your work has ventured into more urban and larger scaled projects.  What changes have you made to how digital technology and digital fabrication are being applied as a result of this change in size and complexity?

Scale shifts as with any change in medium come with necessary design, material, and technological translations. We’re becoming increasingly interested in structure as a driver of design, and developing material techniques to address non-symmetrical, non-uniform stress conditions. Relation to site and environment also affect our material systems, though it is important in our work that no single aspect of the design becomes totally optimized. It is far preferable that there is a synthetic reading among the competing concerns of the project.

What are you working on currently – in both teaching and in practice? What is on the horizon for Iwamoto/Scott in terms of the direction of your work?

We’re entering an exciting new phase of work, which is catalyzed by moving into a new office/workshop space we designed for a world-renowned immersive/interactive digital media company, Obscura Digital. In tandem with building the bricks and mortar side of our practice, we’re simultaneously looking into the more ephemeral, atmospheric conditions of environment through collaborations with them.

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3D Printing Workshop at the Dallas Museum of Art

On September 25th Brad Bell and students from the UTA School of Architecture hosted a 4-hour workshop on 3D printing as part of the C3 Encountering Space Exhibition at the Dallas Museum of Art.  Several hundred visitors were introduced to the application of this technology through architectural models and direct demonstration. The workshop was supported through the generous assistance of the following students: Lance Abaya, Heather Stoker, Jon Holden, Matt Crowly and Stephen Bundy.

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Blair Satterfield, REPEAT Competition Juror

This is the first in a series of posts about our jurors for the REPEAT Digital Fabrication Competition, leading up to our 10/31/10 deadline for submissions, and serving as an introduction or an elaboration on what they bring to our discussion with regards to their professional and academic pursuits.  Blair Satterfield has recently flipped his locale if not his allegiance from the Dirty South to the Great White North and landed an Assistant Professor position at The University of British Columbia SALA.  We know Blair from many crit swaps between UHCoA and Rice SOA and happy hours in between.

His work with Marc Swackhamer in HouMinn has been impressive over the years in its consistent and relentless pursuit of the nature of performative building envelopes.  Their materiality and methods of fabrication have been manifested through a series of studies that have built upon each other’s innovations while each being compelling on their own. These prototypes are intense moments within larger systems that call into question all notions on what a building skin can do and how it’s made.

Blair has been an early contributor to the Hometta collection of modern homes with the Draft House.  It looks like a domesticated hot rod engine with light monitors that scoop the air into a shotgun house typology.

The OS Wall was first exhibited at the UHGBC inaugural Expo during the Fall of 2009 and is now part of the traveling show, curated by Christopher Hight, called Envelopes. The OS Wall features a series of vacuum formed cladding modules that are being explored as clip-on Apps and will function as climate control and water catchment systems.  HouMinn organized a competition for designers to come up with ideas to fill their cells with unique and innovative apps of their own.”

Q&A

What will you miss most about Houston in terms of the growth of your
practice or is geographic location irrelevant?

Houston is a major port, a global center for medicine, and an oil town. Houston is Space City! All of these pursuits involve using technology to investigate, overcome, and reshape potentially hostile environments. They also require the participation of large groups of highly motivated and skilled individuals to succeed. In fact, there would be no Houston as we know it if it weren’t for a combination of opportunity, air conditioning, and the Herculean group effort necessary to make a city in a hot, humid subtropical wetland. This city is the manifestation of the fervent belief that commerce and technology can conquer all. This spirit of overcoming as a group and utilizing all possible tools to do so is Houston in a nutshell (all with comfort food of course). It is the idea of Houston that I will take with me to Vancouver, and back whenever possible. If I can’t find it, or recreate it, I will miss it very much.

What opportunities are you finding in Vancouver that might transform your
projects in new and unexpected ways?

Nature.  A big difference between Houston and Vancouver is how each views the physical environment. In Vancouver, the physical world is something to participate in. In Houston the culture is one of opposition.  The material world is a resource to be managed and tolerated. This difference impacts the placements of boundaries and envelopes. I am finding a world of gear and machinery designed to make a person faster, warmer, dryer, more buoyant, and safer. It is sometimes a subtle shift but it is one that is already impacting our work. The body occupies the “exterior” space and the skin, or envelope becomes more intimate. Instead of heating an entire space that is a controlled microclimate, the body is heated locally and the microclimate is carried by the body. The winter Olympics was a great experience because it heightened this relationship and carried it to extremes. From the vantage point of program, the dynamism and “flash-mob” quality of the film, television, and gaming industries seem loaded with potential. “Shoots” pop up in the city almost like mini-weather events. They snarl traffic and inject capital in a fixed location for a week or two and then disappearing. There is randomness to the events because locations are picked based on story line and not a preconceived notion of place or space. This means the filming might occur in a park for a month (Twilight), a China Town slum for a day (Psyche/Human Target), or a converted shopping mall for a solid year (Mission Impossible 4). It is a kind of roulette that provides temporal jolts to the economy, almost like mercantile acupuncture. It is definitely an interesting phenomenon to consider.

How does Houston in terms of its unique industry and culture relate to the
charge of the REPEAT Digital Fabrication Competition?

Houston is a manufacturing hub. There is no limit to what can be fabricated or assembled in the city. It goes beyond simple capability. I have always found fabricators in Houston to be genuinely interested in ideas. They are doing far more than simply completing tasks. If the designer is willing, the fabrication community in Houston is more than willing to provide iterative feedback on work. This flattening of the relationship between design/designer and fabricator/builder is at the core of REPEAT. Input and output are not two different ideas.


What are you working on currently?  Any preview images?

In the spirit of REPEAT, I am current reinstalling OSWall at the College of William and Mary. Marc (Marc Swackhamer is Blair’s partner in HouMinn) and I are reconstructing the prototype as a part of the Envelopes Show that originally ran at Pratt last spring. We are really excited to be working with the prototype again. The cycle of assembly, disassembly, and reassembly tells us so much about detailing, durability, and logic sequences. We find so much that can be improved upon or eliminated. It is the benefit of working at full scale and with real world output.

Beyond the installation, HouMinn has been asked to collaborate on the developing a few small scale products. This is a welcome shift for us. We are working on responsive mold for forming plastic sheets, and we are continually working on Hometta.

www.sala.ubc.ca

www.houminn.com

www.hometta.com

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Ben’s Tempietto

In 1986, at the height of the PoMo frenzy, a young Ben Nicholson and students built a full scale version of Donato Bramante’s Tempietto di San Pietro in the atrium of the UH College of Architecture. The newly minted building designed by Philip Johnson, itself a near-kitsch knockoff of Ledoux’s Saltworks, serendipitously has a monumental space the same dimension as the courtyard containing the real Tempietto. It was constructed of cardboard over a semester and subsequently destroyed.

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